Artists, Sickhead Games is Hiring!
Currently seeking a jack-of-all-trades game artist with strong rigging and character animation skills. Indies wear a lot of hats, and ideally we need a talented individual with good concepting, modeling, texturing, rigging, and animation skills, who’s familiar with standard current-gen game art pipelines (mesh-to-normal map, building modular animation, etc). Must be comfortable working in 3DS Max, Zbrush, and Photoshop.
For more information, please see the listing and apply on LinkedIn.