Sickhead’s TGB Tile Pack #1
Russell posted a plan on the GG site today outlining one of our new content packs for GarageGames’ Torque Game Builder.This is the first of several packs aimed at helping TGB users rapidly produce working prototypes. See Russell’s post for more details and large pretty pictures.
April 18th, 2006 | No Comments
More Torsion
While we have been quite busy with contract jobs we’ve somehow managed yet another update to Torsion, our TorqueScript development environment. It has quite a few new features including a new script precompiler step which significantly cuts down on delays due to syntax errors in your scripts. You can read details about the update in Tom’s latest GarageGames’s plan.
If you want to hurry up and get started with Torsion you can download it here.
March 22nd, 2006 | No Comments
Torsion Update
Torsion work has been slow as we’ve been swamped with other projects, but we’re starting to get back into it now. Today we’ve got a new build up that has a lot of fixes and some new features like conditional breakpoints and editing watch window vars. Leave us some feedback on the forums.
January 2nd, 2006 | No Comments
Pipeline 1.1 Gold!
We’re happy to announce the 1.1 update to Torque Pipeline has been released! You can download this new version via the trial link in the product page. If you have questions or comments you can post them to our forums.
August 10th, 2005 | No Comments
Announcing Torsion
Just yesterday we announced our new TorqueScript Development Environment called Torsion on GarageGames. This initial alpha release is available for download from our forums right now. While you’re there feel free to post about any pet feature you would like to see in a TorqueScript development tool.
Plan on seeing much more about Torsion in the coming weeks!
July 20th, 2005 | No Comments