Thanks to everyone for attending the lecture on Thursday. This is a temporary page that I’ll leave up for a few weeks. Below are links to a few of the topics we discussed.
Combining Normal Maps in Photoshop:
- Project Offset’s description of the problem
- Download Alex Velazquez’ (Ravensoft) Photoshop Action (To use, there must only be two layers, the “Background” layer and a layer named “Layer 1″. No selections or alpha channels can be present.)
- Download Project Offset’s Photoshop Action
Applications:
- CrazyBump, Create normal maps from diffuse maps, height maps, or vice versa with realtime editing
- ShaderMap Pro, inexpensive alternative to CrazyBump
- Xnormal beta, Free alternative to CrazyBump
- NVIDIA Normal Map Filter, Nvidia’s grayscale-to-normal map Photoshop plugin
- Xfrog 3.5 Lite, Foliage creation program
- TreeMagic G3, Inexpensive alternative to Xfrog
- SpeedTree, 3rd party foliage system used in PC and Console games
- Genetica, Procedural texturing app
Commercial Bluescreens:
My Info:
Please don’t hesitate to contact me at this address for any matter, large or small.