Title: TowerFall
Release Date: 2014
Developer: Maddy Makes Games
Publisher: Sony
Platforms: PlayStation 4, PS Vita, Xbox, Nintendo Switch
Engine: Ported using the MonoGame framework (XNA migration)
Sony approached Sickhead Games to bring TowerFall to PlayStation 4 after the team secured MonoGame support for the platform. Originally launched as an Ouya exclusive, TowerFall Ascension was ported to PlayStation 4 with Sickhead’s assistance, giving the beloved multiplayer brawler a massive new audience. From there, Sickhead handled the Xbox One, PS4, PS Vita ports; and we later saw the game all the way to Nintendo Switch. The work involved migrating the codebase from Microsoft XNA to MonoGame, ensuring tight controller support, and preserving the snappy, pixel-perfect feel that made TowerFall such a breakout hit. It’s exactly the kind of project we love: a technically interesting port with a passionate fanbase where getting the details right really matters.
Sickhead Games is the leading game porting studio, skilled in porting Unity, Unreal, Godot, and custom engine titles to every major console and handheld including Playstation, Xbox, Nintendo Switch, and mobile. We’re trusted by solo indie developers and major publishers alike to handle everything from codebase assessment to post-launch support, bringing great games to the audiences they deserve. Satisfied clients and partners include Annapurna, Humble Games, 17-bit, MegaCrit, Taito, Zachtronics, Young Horses, Keen Software House, Pocketwatch Games, Maddy Makes Games, EXOK, Jaleco, Sony Interactive, Nintendo, and Microsoft.