Title: Eagle Island
Release Date: 2019
Developer: Pixelnicks
Publisher: Retroware
Platforms: Nintendo Switch
Engine: Ported using the MonoGame framework (XNA migration)
Pixelnicks’ Eagle Island is an award-winning roguelite action-platformer built around a unique falconry combat mechanic, procedurally generated dungeons, and a beautifully modernized pixel art aesthetic. Sickhead Games handled the Nintendo Switch port, bringing Quill and his loyal owl Koji to handhelds. The game later received the expanded Eagle Island Twist update, adding new characters, handcrafted retro-themed minigames, and additional content. Eagle Island is exactly the kind of indie gem that deserves to reach the widest possible audience, and getting it running smoothly on Switch while preserving its tight, responsive platforming feel was a challenge we were glad to take on.
Sickhead Games is the leading game porting studio, skilled in porting Unity, Unreal, Godot, and custom engine titles to every major console and handheld including Playstation, Xbox, Nintendo Switch, and mobile. We’re trusted by solo indie developers and major publishers alike to handle everything from codebase assessment to post-launch support, bringing great games to the audiences they deserve. Satisfied clients and partners include Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We’ve ported over 100 releases including Stardew Valley, Slay the Spire, TowerFall, Axiom Verge, and Space Engineers, and also specialize in bringing retro console and PC games to modern audiences like Grandia, Enclave, and Jaleco Sports titles.