We quote every project individually.
Every game is built differently and has different needs. The biggest factors are your engine and codebase, what platforms you’re targeting, how much optimization is needed, and if you have online features like multiplayer or cross-play.
We’ll ask you a few questions and give you a quick ballpark estimate, and once we’ve reviewed your code, we’ll update that to a firm fixed price with a clear milestone schedule. No hourly billing and no open-ended costs.
We’ve worked with everyone from solo developers to AAA publishers, and we’re used to finding creative ways to fit different budgets, so don’t rule yourself out before we’ve talked.
Reach out with a few details about your game and we’ll get back to you with an initial estimate.
Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.