We first give you a ballpark estimate based on your needs, general game information, and desired target platforms.
If you choose to proceed we sign any required NDAs before our team reviews your codebase and content to identify platform-specific challenges and the scope of work. Based on our assessment, we provide a comprehensive proposal with a firm fixed price and a clear milestone schedule with specific deliverables.
Once we start you’ll receive regular updates and builds to review as we progress, ensuring the port meets your expectations at every stage. We will collaborate with your team for platform specific requirements like achievements, controller differences, storefront integrations, etc.
We handle basic QA testing along the way, and will work with your QA team to ensure stable release.
We handle platform certification requirements and will guide you through the launch.
Finally, we provide a period of post-launch support to address unforeseen issues and ensure a successful release.
Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.