Can you port custom game engines?


Yes!

We are experts in porting legacy codebases, custom game engines, and uncommon game frameworks to modern platforms.

We have extensive experience with both legacy game engines and one-off custom engines written in various programming languages.

Our team has successfully ported classic games from PlayStation 1, PlayStation 2, SEGA Dreamcast, and Nintendo Wii, as well as classic 8-bit and 16-bit titles through emulation.


Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.