The best way to get accurate pricing is through a conversation about your project.
Costs can vary significantly based on the complexity of the code, your target platforms, required optimizations, online features, hours of gameplay, etc.
We’ve worked with everyone from solo indie developers to major publishers, and we’re always happy to explore creative ways to make projects work within different budget ranges.
Reach out with some basic details about you and your game and we’ll give you a quick initial estimate.
Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.