Apotheon: Porting Ancient Greece to PlayStation 4

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Title: Apotheon
Release Date: 2015
Developer: Alientrap
Publisher: Alientrap
Platforms: PlayStation 4
Engine: Microsoft XNA / MonoGame

Apotheon is a Metroidvania action-platformer from Alientrap set in Ancient Greek mythology, with a striking visual style drawn directly from black-figure pottery, the silhouetted art form that decorated Greek ceramics around 600 BC. It’s an immediately recognizable aesthetic that made the technical work just as important as usual: any performance issues or visual inconsistencies would stand out immediately against such a distinctive art style. Sickhead handled the PS4 port, adapting Alientrap’s XNA/MonoGame codebase for console hardware, the same framework we had deep experience with from projects like TowerFall. The game launched simultaneously on PS4 and PC on February 3, 2015, and was featured as a free PlayStation Plus title that same month, putting it in front of a massive audience right out of the gate.

Sickhead Games is the leading game porting studio, skilled in porting Unity, Unreal, Godot, and custom engine titles to every major console and handheld including Playstation, Xbox, Nintendo Switch, and mobile. We’re trusted by solo indie developers and major publishers alike to handle everything from codebase assessment to post-launch support, bringing great games to the audiences they deserve. Satisfied clients and partners include Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We’ve ported over 100 releases including Stardew Valley, Slay the Spire, TowerFall, Axiom Verge, and Space Engineers, and also specialize in bringing retro console and PC games to modern audiences like Grandia, Enclave, and Jaleco Sports titles.