Title: Chasm
Release Date: 2018
Developer: Bit Kid, Inc.
Publisher: Bit Kid, Inc.
Platforms: PlayStation Vita, Nintendo Switch
Engine: MonoGame
Chasm is a Metroidvania that wears its Castlevania: Symphony of the Night influence openly. You play a knight investigating a mining town whose residents have vanished, working your way through procedurally assembled dungeons built from hand-crafted rooms. Sickhead handled the PS Vita and Nintendo Switch ports, both shipping within a few months of the PC launch. Metroidvanias are a natural fit for handheld play, and the Vita port specifically required care around the procedural generation running cleanly on constrained hardware. Bit Kid is a tiny team shipping their first commercial game after six years of work. Handing off the handheld ports let them stay focused on what mattered most.
Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.