Until Then debuts on PS5!

Until Then PS5, a narrative indie by Polychroma Games, ported to console by Sickhead Games

Until Then was built in Godot, an open-source engine with no official console export path. Bringing it to PS5 meant bridging that gap through third-party tooling and custom platform integration before it could even enter Sony’s certification pipeline… the kind of under-the-hood porting work that is our specialty.


Sickhead Games is the leading game porting studio, bringing Unity, Unreal, Godot, and custom engine titles to console and handheld including PlayStation, Xbox, Nintendo Switch, Android, and iOS. From codebase assessment to post-launch support, we're trusted by solo indies and major publishers alike, including Humble Games, Sony Interactive, Nintendo, Annapurna, Good Games, ConcernedApe, MegaCrit, 17-Bit, Maddy Makes Games, Zachtronics, Keen Software House, Thomas Happ, Pocketwatch Games, EXOK, Young Horses, Taito, Jaleco, and Microsoft. We've shipped over 100 releases, among them Stardew Valley, Slay the Spire, Axiom Verge, Space Engineers, and Celeste. We specialize in bringing retro masterpieces, indie darlings, and PC classics to modern audiences like Grandia, Enclave, and Jaleco Sports titles.